![]() ![]() I doubly appreciated that, as a games journalist with a specialism in PC, I could make a bit of cash from something I'd poured dozens of hours into (and suffered dozens of hangovers from). I appreciate that we PC types got it, even if GH3: Legends of Rock seemed to lack the vintage floor-fillers of its console-only predecessors (in what I now recognise was probably rockism on my part). It didn't make sense, other than as a source of additional revenue from those felt left out of the party. Good times could be had, but Guitar Hero was first and foremost a social game. Sure, there were ways and means of connecting a PC to a TV back in 2007, cumbersome in execution and ugly in result, but the reality was that anyone buying the PC version of Guitar Hero III, the latest in a string of rhythm-action music games that briefly made a ton of money for Activision, was doing so to play it on their own, in front of a wee small monitor. Guitar Hero on PC? Obviously a terrible idea. ![]() ![]() Music, friends, house parties, feeling cool in spite of/because of holding actual toys. Guitar Hero was the best time I ever had with games. One a day, every day, perhaps for all time. Have You Played? is an endless stream of game retrospectives. ![]()
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